MOVE 01JUMP THE JUNK
Tap the game, tap JUMP, or press Space. Release early for a shorter hop.
DANGERDODGE EVERYTHING
Capacitors, irons, boards, and cables end the run. The bench gets faster and starts throwing combos.
+100
COLLECTGRAB THE CHIPS
Chips add 100 points instantly. Risk the jump only if your landing lane is clear.
MAGIC POTIONSTACK PROTECTION
Every potion adds one Wizard Booter charge. Each charge blocks one collision.
380→900SPEED
SURVIVETHE BENCH FIGHTS BACK
Speed and obstacle combinations increase as you run. Go far and claim the global board.